On the project I provided design support to all aspects of the project. I focused specifically on gameplay balance and mission progression. In addition to this I helped to tune the first hour of user experience for ease and accessibility. Work on the enemy encounter design was consistent towards the end of production to ensure proper difficulty. I worked with the audio team to re-mix sound effects and finalize much of the game’s audio.
For the launch of the Xbox One, I attended preview events to represent the Microsoft effort of Crimson Dragon. I showcased the game, conducted interviews, guided press through play sessions, and answered questions from all visitors.